But that spell hasn’t worn off after 10 years. Perhaps it’s a little safe in the way it goes about things, anxious not to lose that Spelunky magic by disrupting the familiar flow. It’s already replaced the original Spelunky in my mind’s eye. It’s also beautiful, so much more rich and vibrant than before. The bits that didn’t need fixing are left untouched. Exploring these possibilities is the new game. New gadgets! Sub-levels full of treasure and shortcuts! Liquids that flow properly if you create a hole in the ground beneath them! Every new thing is useful, perilous, versatile. Spelunky 2 has lots in common with its predecessor, but it’s elevated by loads of new stuff. Volcana introduces fiery friends to meet. It’s a harder game overall than Spelunky was, I’d say, perhaps to push players towards the new online co-op multiplayer, which is delightful and entropic. The older stuff is harder, densely packed with challenging arrangements of traps and enemies, while the new settings are gentler, albeit still thumpingly difficult. The choice is usually between remixed versions of old environments, and new locations. Spelunky 2 also lets you choose your path after a few levels. That trick helps me navigate Volcana, which in turn helps me reach later levels with more health, bombs and climbing ropes to spare. What was once a hazardous pitfall is now a solved problem. But I realised that if I cling to the edge of one platform, I can jump straight to the edge of the next one in an easily repeatable leap. They are tricky to jump between, especially when there are enemies nearby. Stand on them and they drop into the fire. In the fire-and-brimstone Volcana levels, you often encounter two stone platforms, hovering above a pool of lava. Sometimes the most precious discoveries are useful things you can fold into your runs. Judging by the empty pages left in my in-game journal, Spelunky 2 has plenty of these as well. Its best secrets are fortuitous or surprising interactions between enemies, traps, items and players: for instance, if you can ride the turkey, then why shouldn’t your enemies? The first Spelunky had oodles of secrets, such as entire sets of hidden levels that many players never saw. I’d love to hear your thoughts on Spelunky 2 though.That’s not all you can do with the turkey, though, and the fowl’s versatility is a clue to Spelunky 2’s brilliance. They should be proud of themselves, coming this far and making yet another wonderful game. Fast forward to today, and all these features go beyond what the developer could’ve envisioned 12 years ago. It’s great to see just how far this series has come, considering it started as a very basic title with Spelunky Classic back in 2008. Not many sequels prove better than the original, but Spelunky 2 is on its way to do just that. It looks exciting from the trailer, offering up something new while retaining that classic feel. The Moon promises to hold much bigger secrets than what we saw in the original Spelunky, making for a much richer experience than before. As a solo spelunker or up to three other friends locally or online, you’ll explore the deepest depths of the Moon and uncover interesting secrets. Spelunky 2 continues the roguelike’s legacy with new features, a new world, and new challenges! It builds upon what the original does for gameplay, retaining that classic feel while being updated to feel fresh for veterans of the series. You can find the launch trailer for the game below. Spelunky 2 is now available for $19.99 on the PS4, with the PC ( Steam) version to arrive two weeks from now. The wonderful mine dwelling title finally has a sequel, and now it’s time for PlayStation 4 users to start digging. To our surprise though, Spelunky 2 was announced at one of the recent PlayStation events this Summer. Developer Mossmouth put a lot of time into the original, and it clearly shows. There’s so much to love in not only its humorous charm but also its wonderfully crafted levels. Spelunky is a classic among the indie games of the early 2010s.
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